I’ll start this DevBlog by announcing that the Steam store page is currently in the works! I was finally able to overcome the issues I was having and we are one step closer to getting the ‘coming soon’ page live. The plan is to get the store page up around the first week of July with the early access release is looking to be in the week commencing 20th August 2018.
Continue reading “DevBlog #10 – Collecting Water, Drying Racks and Spoiling Fish.”
Anther good period of development since the last blog post, plenty of time spent on play testing the game and writing a big list of things I don’t like.
I also got a little bit of time to step back and take some time out to play another popular survival game.
Without further ado…
Continue reading “DevBlog #9 – Crafting, Play Testing and Chopping Wood.”
I know it’s only been less than a week since I posted the last blog post but there has been a lot of progress in this short time period!
I’m going to be away from my computer over the weekend so I thought I would put together a little summary of this weeks work for you all to enjoy!
Continue reading “DevBlog #8 Fish Traps, UI, Fog, Effects.”
Happy bank holiday!
I’ll start by saying there has been no further news on the steam page progress! Unfortunately, the IRS are still yet to update their database which is holding things up on the review process.
Continue reading “DevBlog #7 – Oceans, Improved textures and bug hunting.”
Happy Friday everyone!!
It seem’s like time has really flown by since the last blog post. Day’s seem to be merging into each other. There’s been one big set-back but I’m happy to say there’s also been a huge milestone for Shimmer!
Continue reading “DevBlog #6 – Saving, Sharks, UI and clearing out the deadwood.”